The Legend of Zelda: Battle Quest (2024)

The Legend of Zelda: Battle Quest (1)

The Legend of Zelda: Battle Quest is 1 of the 12 attractions in Nintendo Land. It is a Team Attraction that can be played with 1-4 Players. It is based on The Legend of Zelda Series. However, the landscape has a sort of woolly touch to them, making them look more friendly and appealing, especially for younger players. This attraction requires a Wii Remote Plus or a Wii Remote with the Wii MotionPlus adapter attached to it.

Contents

  • 1 Gameplay
    • 1.1 Archer
    • 1.2 Swordsmen
  • 2 Enemies
  • 3 Ganon
    • 3.1 Attacks
    • 3.2 Helmet/Armored Ganon
  • 4 Quests
  • 5 Maps
    • 5.1 Grasslands
    • 5.2 The Lost Woods
    • 5.3 Dungeon/Castle
    • 5.4 Goron Mines/Death Mountain
    • 5.5 Caves

Gameplay[]

As the players travel through a Zelda-themed world, they work together in order to defeat the enemies they encounter and later one defeat the bosses of the different levels.

The player that holds the Wii U GamePad and Wii Remotes and can play as either the Archer (GamePad) or a Swordsman (Wii Remote).

Archer[]

The Archer has the ability to aim and shoot arrows at enemies from distance, which they perform by pushing down and releasing the GamePad´s Right Control Stick. If the player acting as the Archer pushes down the Right Control Stick for a few moments, their next arrow will charged up, allowing it to deal more damage to enemies. A fully charged up arrow can be enough to defeat some types of enemies in one shot (3 damage). The Archer has a total of 10 arrows, and in case they run of out of them, the player can reload them by holding the GamePad slightly parallel to the ground. The player can also use the GamePad´s Left Control Stick to adjust the screen´s direction. Sometimes, the Archer will have to dodge attacks by pushing the ZL/ZR button or tilting the GamePad left or right. Archers always have a green tunic.

Swordsmen[]

The player that use Wii Remotes will act as the Swordsmen and wield their Wii Remotes as swords. The players swing their remotes in the direction they want their swords to swing. Just like with the Archer and their arrows, the swords can be charged up by holding the Wii Remote upor back for a few moments, dealing 2 damage (always) and having 2 hitboxes at different times if swung vertically. The player can also push the B button to bring up a shield that blocks enemy attacks and stops them from moving until let go or push the A button to change targets.They have a green tunic when alone, and blue, red and yellow tunics when in multiplayer, the color of their tunic depends on if you have Wiimote 1, 2 or 3.

The Players share a life bar of 6 hearts, meaning that they will need to cooperate and save each other in order to survive enemy attacks. The Life Bar can be replenished by collecting Recovery Hearts throughout the level. Rupees can also be collected They appear after an enemy is defeated. Each player has an individual rupee counter and the player with the most rupees will hold the Triforce in the end of a level.

If the life bar's empty and a quest has failed, a skull will appear at their death spot the next time the level is played. Hittingthis skull will reveal a single Recovery Heart.

Every level has a boss in the end. Defeating these will trigger the Triforce to appear. The player that has received the largest amount of rupees in the level will be the one holding the Triforce.

Enemies[]

Health: 2

The Moblins are the most common and recurring enemies in Battle Quest. Many other enemies are based on them. Moblins usually come in groups of three to six, attack with wooden clubs and are easily defeated with one single charged up arrow or slash, or two normal ones.

Health: 1 (Both)

Chuchus are common enemies in the earlier levels of Battle Quest. There are two versions of them: a red version and a green version. The normal red Chuchus attack by jumping at the player and can be easily defeated by a single sword slash or an arrow. The green Chuchus are more tricky to counter as they sink into a pile of cloth as soon as a player tries to attack them, and then jump onto the player, attacking them. The best way to counter them is to wait for them to attack and then strike.

Health: 3

The Shield Moblins are a more advanced version of the Moblin with higher health and shields that can withstand not-charged up arrows. However, the shields can be shattered by a charge attack.Three Shield Moblins act as the boss of the first Battle Quest level, The Grasslands. Shield Moblins usually appear together with regular Moblins and usually come in packs of three or more. They attack with clubs and defend themselves by every now and then changing the direction of their shields. Therefore, a great strategy for Archer players is to first use a charged up arrow to destroy the shields and then use another one to defeat the Moblin. They're, along with the regular Moblins, the most common enemies found in the minigame.

Sometimes Shield Moblin may carry shields made of metal, which can't be broken, or pots on their heads.

Health: 1

The Archer Moblins are Moblins that sit on high peaks, shooting fiery arrows at the players. They usually sit close to ground Moblins, defending them and providing backup for the enemies. As the Archer Moblins never move from their post, they're usually not seen before they shoot their first arrow. The Swordsmen can defend themself by putting up their shields and the Archer can dodge the arrows by pressing ZR or ZL. The Archer Moblins first appear in the second Battle Quest level, The Lost Woods and can be one shotted with a slash or arrow.

Health: 2

The Kargarok are bird enemies that are introduced in the third level of Battle Quest, Grassland Temple. They usually come in groups of three and attack by dive-bombing the player, even swordsmen that don't target them.

Health: >15

The Big Moblin is an enemy in the game. It's much bigger and slower than regular Moblins, with more health. It carries a large metal club in its right hand, and a large metal shield in its left. Unlike other Moblins, it doesn't put its shield above its head. It attacks by swinging its club sideways at the players, when it only has 1 third of it's health left, it can swing twice in a row. The archer can dodge its attacks by pressing ZL/ZR.

Sometimes Big Moblins can be found wearing helmets, making it so that they can't be shot in the head with arrows. It also makes their attacks faster, so the archer now has to turn the gamepad left or right in order to dodge its attacks.

Both can swing twice in a row after losing one third of its health.

Health: 1 (all)

Tektites are enemies that have one eye, have a line inside their body, indicating where the swordsmen are supposed to hit, and jump around to move and attack. There are three types of Tektites - blue, grey, and red.

Blue Tektites are the most common Tektite. Theyhave a single line going through their body, and can change the direction of said line between vertical, horizontal, and diagonal directions. The archer can shoot them in the eye to defeat them.

Grey Tektites have the line where the swordspeople are supposed to hit constantly rotating, making it harder to defeat them. However, the archer can still defeat them with a shot to the eye.

Red Tektites move faster than other Tekties. The line the swordspeople are supposed to hit only appears right before they attack, making it tricky for the players to damage them. It's usually easier to let the archer defeat these enemies.

Health: 8

Skulltulas are enemies who're large spiders, protected by hard shells on their backs. They attack by jumping and grabbing the closest player, even it they're not targeted but still in position. If this happens, the player who's grabbed has six seconds for someone else to attack the Skulltula, unless they're in single player. If nobody helps them, the players lose a heart. When the Skulltulas leap at their target, it gives the player a chance to hit their belly, knocking them down and leaving them vulnerable to attacks. Also, swordsplayers can slash upwards to hit the Skulltula even when it doesn't jump.

Health: 1

Keese are bat-like enemies who wait on top of ceilings and other places before attacking the players. They attack by charging and biting the player. Regardless of if they hit or not, they fly away after theirfirst attempt to attack. They can be defeated in one hit.

Health: >20

The Wizzrobe is an enemy resembling a bird with a green body and a yellow head, and its attack varies on who it's targeting.

If it's targeting the archer, it will send one or two Keese at the archer.

If it's targeting the swordsmen, it'll send a ball at them. This ball changes color varying on who it's targeting, the swordsman with the same color as the ball can either block it with their shield, stunning them temporarily, or knock it back with their sword, increasing its speed. If it's knocked back, the Wizzrobe will send it over to them three more times. If the ball gets knocked back the fourth time, the Wizzrobe will take damage. Hitting 4 balls back at the Wizzrobe will defeat it, or the archer can shoot it with arrows until it gets defeated.

There is a black version of this enemy, which sends two or three Keese at the archer instead of one or two. It also now takes six returned balls to deal damage instead of four and the balls move with varying speed, changing each hit. The sixth time the ball needs to be hit, every swordman will be targeted.

Health: 1-2

Pot-Head Moblins are enemies who resemble standard blue Moblins, but have pots on their head. They can be defeated in one hit and usually carry a bomb which they can throw at the players.

Health: 2

Quick Moblins are skinnier, yellow versions of the Moblins. They're faster than other Moblins and take two hits to defeat, and they attack by jumping at the players.

Health: 8

Stalfos are skeletons who carry wooden shields and swords. Unlike most enemies, they teleport under ground to get close, making it tricky for the archer. They attack by swinging their swords every time their eyes flash green and take eight hits to defeat.

Health: 4

Pink Moblins are enemies who have pink head and are tougher versions of the Shield Moblins. They take four hits to defeat instead of three, and can sometimes carry metal shields or have pots on their heads. If one parries a swordsman's attack, the returning slash will almost always hit, as opposed to Shield Moblin's whose return slash only sometimes does.

Health: 4

Purple MoblinsareMoblins who are essentially just Pink Moblins that carry more Rupees and attack faster. They attack almost immediately. Outside of that, they aren't different from the Pink Moblins.

Ganon[]

main article: Ganon

Health: 30

Ganon is the final boss of the game. He carries 2tridents; one is a normal trident and is held in his right hand, the other one has two blades on it and is held in his left hand.

Attacks[]

  • Ganon attacks by mainly spinning the trident in his left hand blocking attack in front of him, before sending two spike balls at each player. These spike balls have neon-green lines, indicating where the swordsmen are supposed to hit. These lines can can be vertical, horizontal, or diagonal. Blocking them or attacking them wrong will stun the player temporarily.
  • Ganon will then teleport in front of one of the players and swing the trident in his left hand sideways. The archer has to turn left or right to dodgeit, and the swordspeople can block it with their shields.
  • Ganon will then teleport back to where he started and summon more spike balls. However, this time, instead of two, it becomes three and goes up to four.

Helmet/Armored Ganon[]

Health: 40

In the very last level, Ganon will have a helmet during the boss battle. This changes a lot. His health is increased, he can't be hit in the head, and he starts by summoning three spike balls instead of two, then going up to four. He can also now perform up to 2 swings in a row while he has more health. The archer sometimes needs to press ZL+ZR to dodge instead of tilting.

Quests[]

main article: The Legend of Zelda: Battle Quest/Quests

Levels 1-9 are standard, 10-14 are extra stages.

  1. The Grasslands: Pretty easy. Just some normal Moblins. The boss is Shield Moblins.
  2. The Lost Woods: Shield Moblins now are common enemies, and Archers are introduced. They fire arrows (no pun intended) which will have to be dodged or blocked. Also, the boss is the Big Moblin.
  3. Grassland Temple: Kargaroks are introduced. Be wary, as those attack you even when you don't target them, along with Tektites, which you'll have to beat by slashing through the line that sometimes turns and closes. The boss is the first two bosses merged.
  4. Road to the Goron Mines: A bit tougher. It's foggy at the start. I think Keese are introduced here. The Big Moblin appears as a midboss. Skulltulas are introduced. Secret tip: Slash from bottom to top to hit them before they jump. The boss is two Skulltulas.
  5. The Forest Temple Hunt: A foggy level before the midway point. The fourth boss appears again. Quick Moblins are introduced. The boss is a Wizzrobe.
  6. Death Mountain Climb: Pink Moblins are introduced. Just be careful with them because they hit faster. The boss is one big Moblin with a helmet (Tilt your gamepad left and right a lot if you want a 100% dodge rate!) and 2 pink Moblins.
  7. Gerudo Fortress Trail: THE SKELETON APPEARS, and brings his friends with him! And the black Wizzrobe appears too.
  8. Ganon's Castle Approach: A bunch more stronger enemies. The green Wizzrobe appears as a Miniboss. There are fire traps for the first time. The boss is both big Moblins and 3 pink Moblins. Keep in mind: Bosses have more health than their regular counterparts, so these pink Moblins have 6 health instead of 4!
  9. Raid on Ganon's Castle: At the beginning, the archer and Swordplayers are separated. The swordsplayers have to deal with green Chuchus and blue and grey Tektites, the archer has to deal with Kargaroks, blue Tektites and archers. And the Black Wizzrobe is a Miniboss! Before the final fight, a LOT of strong enemies appear. At the end, Ganon appears. Tilt the gamepad to dodge and beat him!
  10. Search For The Sacred Grove: Several hard enemies. The boss is two Helmet big Moblins and 3 archers (the archers don't have more health).
  11. Journey to the Fire Temple: Indestructible Shields are introduced. The boss is 3 purple Moblins.
  12. Death Mountain Path: More pain. At where Stage 4 ended, there is an arena where you fight Skulltulas and red Tektites, which only open their line just before attacking. And then the archer has to hit 8 balls. After that, let one swordsperson stay on the bridge. There will be Quick Moblins appearing there. If you're on 2 player, the archer should shortly go ahead at that point. The boss is a Ganon Rematch.
  13. Battle of Hyrule Field: A lot, and I mean a LOT of enemy fights in this pretty long level. Skulltulas, Moblins, Archers, Keese, Kargaroks... You name it! The boss is a black Wizzrobe in a windy arena with a few archers. The archers only appear when a Mii Archer is present.
  14. Ganon's Last Stand: Another long level. It's the finale. A bridge travelling session with wind, and a fight with red Tektites and Ganon takes place. After that, there are a BUNCH of tough enemies in the area near the end of Stage 5. (I call it 'Stage' AND 'Level' because I want to.) Then you go outside and find yourself in the end area of Stage 9 with even tougher enemies. The final fight is against Helmet Ganon. He has a LOT of health and faster attacks. His balls start at 3. He also forces you to dodge both ways: ZL+ZR + tilting. Other than that, it's all the same, just worse. Beat him and the stage without taking damage and consider yourself a true champion! I'm not saying you are FORCED not to take damage, I'm just offering a champion's challenge for Mastering players.

Maps[]

There are 5 different maps. Each one has a few doors that lead to a different place in the map or a whole other map depending on which level it is. Each level has different Enemy spawns, Door locations (where the doors bring you), Player spawns, Archer towers. But all of the maps are the same. Time Attack also takes place in these maps, They are not their own.

EXAMPLE: The door that you exit through in Level 1 is the same one that you enter to get into the castle in Level 3. So the end of Level 1 is the same area as the beginning of Level 3, Just reversed

Grasslands[]

The Grasslands is a basic map which is surrounded in colours of Green and Brown, It also contains a few trees dotted around the map. This map appears constantly throughout the Attraction, It also appears in Time Attack as the first level. It contains 2 main areas: A plain area with a few trees and small slopes, Another area which goes around the first section in little Hills.

The Lost Woods[]

The Lost Woods has a lot of trees (Including the Deku Tree) dotted around. Its colour is mostly shades of Purple/Blue. Sometimes it contains fog. The lost woods is a map that doesn't appear as often as the Grasslands, not appearing in Time Attack. The map doesn't really have that many memorable spots. The map is also very confusing due to a few spots not all being connected

Dungeon/Castle[]

Dungeons/Castles are... well... Dungeon stuff! It appears in time attack as the second level. It appears pretty often but only twice as a spawn-map. If Im wrong remove this text but Im pretty sure theres a section in this map exclusive to Level 3. This Map contains Ganon in 2 levels and also has an outside section which leads to Ganon (only in levels 9 and 14). The colours of the dungeon usually have a ton of Red

Goron Mines/Death Mountain[]

The Goron mines is a large (if not the largest) map! It actually contains its own little Dungeon section with a Boss platform (at the bottom) and slopes up to the top of the Mountain! It has a section that looks like a cave going into the Mountain. There are many doors in this Map and mostly contains the colours Yellow and sometimes Orange. Sometimes the map contains some wind which can change the direction of your arrows (which is super annoying). It appears in time attack as the Third level. Its contains a lot of slopes and varies in height

Caves[]

Caves are in blue/purplish colours and are also really dark. There is also a section here which looks like a Dungeon but is not connected to the actual Cave. The Cave probably appears the least out of all the maps in the Attraction. It does't appear in Time Attack. The map is also really small.

The Legend of Zelda: Battle Quest (2024)

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